

You can find some more information about ScyllaHide, as well as the anti-debug measures they counteract in their documentation.
Assaultcube hack pro#
The gold standard disassembler is IDA Pro, but be prepared to spend an arm and a leg (in the ballpark of $2000+ USD per year).īinary Ninja is also a good commercial option, but it’s lacking the vast plugin ecosystem that IDA Pro (and even Ghidra) has, and they don’t (at the time of writing) have any Windows API function signatures like IDA Pro does with FLIRT that eases a lot of Windows-based reverse engineering. The best free static disassembler out there right now is probably Ghidra, and it’s pretty good.

You could use WinDbg, but it doesn’t handle anti-debug measures very well, and the interface isn’t nearly as intuitive as 圆4dbg. it fetches the value of a pointer), which is really helpful.
Assaultcube hack code#
圆4dbg also displays the meaning of every assembly code as you step through it, and it also translates the values for you (i.e. I also like to use 圆4dbg, as it includes a lot of great features (for example - open multiple dump memory dump tabs at once, built-in scripting support, and an ecosystem of great plugins like xAnalyzer). Once you become proficient at following through the assembly of a program, you can do fun things like this…Ĭheat Engine works really well as a debugger, and it includes pretty much everything you need. I then switch to the static disassembly later on if I want to really get an understanding for a specific section of the binary. Personally, I go for debugging first, as I can usually get a much better understanding for how a game works by watching it as it runs through specific functionality. Sometimes you may not be able to debug the source code (see the section on anti-debugging later on), or you may just want to graph out how different functions interact in the game in this case, you’ll want to use a static disassembler. That means attaching a debugger and setting breakpoints, so you can walk through the exact steps that a game takes for a given functionality. If you want to understand some more complex logic in a game, you’re going to need to look at the disassembly of the binary (the assembly code). There are only a small handful of instructions that come up often:Ī good reference for the x86 & amd64 instruction set can be found here.

But don’t worry, it’s not as complicated as you may think (especially if you have experience with at least one other high level programming language). It’s at this point that you’ll need to start looking at assembly code.
Assaultcube hack how to#
This section is all about how to do some more interesting and creative game hacks, as well as how to bypass common restrictions game developers put into their software.

It’s also open-source, and oddly written mostly in Pascal (although almost everything outside of the core is written in C & C++). As with anything, if you find it’s of value to you, please consider donating.
Assaultcube hack software#
Yay! 🎉 Aside: Cheat EngineĬheat Engine is completely free, and supported by bundled software and Patreon donations. Believe it or not, that’s really all you need to do basic game hacking.
